Escape Rooms
Your pace, your choice. Practice has no deadline and lets you choose your own time limit. Challenge mode adds a timer to each room.
Before you start: each escape room lists the skills it uses, so check them before you open it.
- The School
The doors have locked after school. Find the codes, follow the clues, and use the computer lab to unlock the exit.
Skills practiced: headings, links, tables, and forms.
- The Doctor's Visit
Check in, get seen, and check out during a visit to the school health office.
Skills practiced: forms, listening, and tables.
- The Grocery Store
Dinner at Seven. Your grandparents arrive at 7:00 and your ride leaves at 6:15. Sort the list, shop the aisles, beat the scanner, and get out the door.
Skills practiced: dropdowns, tables, checkboxes, links, and radio buttons.